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Vagante For Mac

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Well, for some reason, Steam delayed their release of Pato Box, which means I have to shelve all my Air Bud jokes ('There's nothing in the rule book that says..') and find a different game. Luckily, I have one right here.

I've seen quite a few games out there that are well-known for having spent a very long time in development. We all probably remember how Duke Nukem Forever took about a decade to be released as a mediocre first-person shooter, but Steam's early access system can also be considered 'in development.' If we do go with my ruling that early access counts as development time, today's game has been in development for about four years. It's the side-scrolling platformer Vagante, by Nuke Nine!

The story of Vagante is one of the most basic stories in video game history. There's a cave. It's filled with monsters, but there's also treasure inside. You want the treasure. It's pretty similar how mountain climbers climb mountains 'because it's there,' except with a greater chance of being killed by wildlife or magical creatures. It's just you, the monsters, and the very nicely animated pixel art.
After choosing your character's class from a few different choices and going through a tutorial stage, you get the opportunity to play the game and die repeatedly in the caves. The game is divided into several different areas, each with three stages (plus side areas that take up one stage.) The ones I've seen so far are some very dark caves, an open forest area, and catacombs filled with zombies and giant crawling hands. Within each stage you have the classic mix of monsters and loot, along with other points of interest such as shrines to mysterious gods, large treasures that require the death of the stage's boss to open, and shopkeepers who forgot all three aspects of 'location, location, location.'
'Yes, I know you rarely get business down here, but you're selling me severed boar heads. That are both cursed. And one of them is described as 'moist.' Which is one of those words people hate.'
It may sound pretty simple overall, but this simple system belies the fact that this game can be pretty unforgiving. Spikes and falling blocks can instantly kill your adventurer. The equipment, potions, and scrolls you find are all unidentified, so you have to weigh the risk of using unknown items. The monsters come fast and strong, and healing is scarce. Heck, the very first world has the gimmick of being very dark, the kind of modifier which would get most people to restart an Isaac or Spelunky run if it showed up right off the bat. It overall gives the game the feeling of one of the old-school roguelikes where progress and experience comes slowly over many playthroughs. It's the kind of game made by someone who saw Spelunky and thought it seemed too easy.
Like Spelunky, the game takes the logical approach to spikes by making them fine to touch on the sides.
I mentioned the pixel graphics before, and I'll mention them again: pixel graphics! The pixel graphics in Vagante work very well both in motion and in screenshots. I'm no expert in art (and I really wish I was,) but the muted colors and usage of dark colors really works well in the dark fantasy world of Vagante. It's kind of a shame that a good portion of the game can be really dark, making it hard to see the world. I understand the atmospheric nature of a dark cave is important, but I figure that if you make something that looks really nice, you'd want people to get a good look at it.
Your reward for making it through the dark caves: a beautiful forest background.
As an early access project, Vagante spent a fairly large amount of time in preparation for the version 1.0 release. Now that it's in 1.0 (or 1.011, to be specific for my time so far,) I'm pleased to announce that it looks like a great game. It's definitely not for everyone, especially those who don't like games that pride themselves on being difficult, but those who play it will likely enjoy its attractive pixel graphics and mechanics that work together to provide a similar experience to Spelunky. I personally have yet to beat the third area, but I plan to keep on enjoying my time in Vagante.
Vagante for macbook

There is little as challenging as a constantly regenerating game. That is to say, a game where every level is slightly different leaving no two play-throughs the same. That’s the main selling point of Vagante, a cave exploring adventure game for PC, Mac and Linux developed by Nuke Nine. Following in the footsteps of similar games such as Spelunky, Vagante takes the common concept and ramps it into another gear.

Vagante For Mac

Vagante For Macbook Pro

What It’s All About

The game is based around exploring and the idea that a certain cave at the edge of the woods contains an unimaginable treasure that many explorers covet. To get to it, you’ll have to traverse a world full of demons, monsters, villains and unforgiving terrain. The unique feature of this game is the fact that each level is randomly generated with different monsters, items and layouts that you won’t have experienced previously. Each combination is different leaving no two levels the same, which is a terrific boost in the game’s longevity and replay value.

What I Liked

Vagante for mac os

Vagante is one of the more realistic games I’ve played. Serial key instagram downloader. Not in the sense of graphics or even its plot, but in its mechanics. The vast majority of games will have fixed plot devices or planned cut scenes etc, but Vagante often has you at its mercy. If you drink a random potion that you find lying around in a Zelda game, you know what you’re getting. If you drink a potion you find in a cave in Vagante, it could very well kill you. Or perhaps, a rock will fall from the ceiling and smash your head. There is no certainty in Vagante, much like there would be no certainty when traversing a cave in real life. There are dangers lurking everywhere, and the game is not going to be kind to you if it can help it. As annoying and borderline hostile as this can be, it’ll be a real positive for experienced game players who are sick of everything being so easy or solved by looking up a walkthrough. As Vagante constantly regenerates its levels, there is no set pattern in the game for people to guide you through. Every thing is up to chance!

What I Didn’t Like

In a way this difficulty can also be to its detriment. There are definitely times when the difficulty of the game has been infuriating for me, when I’m looking to just relax and enjoy a game but keep getting killed inside about 4 seconds without a moment to breathe. The game is also exceptionally dark (and yes I am aware it’s a cave game) which can be a little off-putting, especially combined with its rather dated looking graphics.

Despite its extraordinary toughness, Vagante is still fun to play. With its selection of challenges, items and sense of adventure, there’s still lots to sink your teeth into if you’re looking for a good exploration game with lots of danger. That said; don’t expect to be amazing at this just because you’ve breezed through Spelunky a couple of time. Vagante separates the men from the boys.

Pros

  • Realistic gameplay experience
  • No two levels are the same!
  • Lots of various mechanics and devices to keep it interesting

Cons

  • Very dark
  • Difficulty can be insanity inducing at times

Vagante For Mac Os

Overall rating: 7